Two separate levers determine how meaningful this is: distribution friction and runtime parity.
Distribution friction = install prompts, default store, ability to deep-link to a store listing, auto-updates, and payment flows.
Runtime parity = access to the same OS APIs/entitlements (push, background tasks, NFC, etc.) without extra fees.
If Apple keeps scary interstitials, disables auto-updates for non–App Store apps, or taxes critical entitlements, you get malicious compliance. If regulators require neutral prompts, update parity, and ban API tolls, alternative stores become viable—even if only for niches (thin-margin games, enterprise, open-source).
The metric to watch isn’t “are alt stores allowed,” but how many taps from web → install → update. If that gets close to App Store levels, behavior will follow. If not, it’s the EU story all over again.
The whole concept of “third party App Store” is just to add friction to the whole thing.
Alice wants to use a program made by Bob. Apple won’t allow Alice to do so unless Bob pays a fee to Apple. With third party app stores, they’re just allowing _different_ middlemen. What we actually want is to be rid of middlemen imposing arbitrary restrictions on how Alice can use her own device.
> Nobody should be able to install or disallow installation of software on a device except for the end user
This is a value statement. There is more public concern and support for security and freedom to use commercial software than there is for using it as a Stallmanesque general-purpose computer.
To go one step beyond, here a simple way to view it that doesn't trigger the usual "it's a one store per app bonanza issue" : would a steam store work and be properly usable ? I use steam because it's one major "app" store (though on desktop) that is very large, not based on specific ethics nor to a specific manufacturer nor OS developper
One problem is that Apple still requires that they notarize each single app on alternative app stores, and reserve the right to refuse apps for security reasons, so a large third-party app store would still be handicapped compared to an independent operation like Steam.
> the usual "it's a one store per app bonanza issue"
What do you mean "usual"? Android had always had app stores without too many restrictions (though for a long time it was complicated to have auto updates) and it's never been a problem.
I think there would be a few different models. Epic, of course, would lead as a gaming store, but I could easily see competition between Epic and Steam for this space. But there could also be other audience-focused stores as well, such as for creative professionals, like we had prior to iPhones. Then there's also suite apps that will maintain their own stores as well.
Just because Apple locked down the entirety of the mobile app world for 20 years, and told us we didn't want alternatives, doesn't mean it won't happen. If anything, it's evidence to the contrary.
You do bare minimum, get sued, litigate for few years, pay some fines (that are MUCH less than amount of money they made), then do bare minimum again, etc - rinse and repeat.
And one may argue - it's not malicious compliance. It's just how world is setup for big companies. Any other strategy is leaving huge amount of money on the table - that's not what shareholders want. Unless you're willing to have fines that exceed the profits (and not just say about possibility of those, but actually impose and collect them) it's not going to change.
You know Apple is going to do the bare minimum required to avoid lawsuits or government regulation. It will be as miserable is possible. And now Google and Apple will converge at that point.
“Effective date — The Act shall come into force on the date to be set forth by a Cabinet order within one and a half years after the date of the promulgation of this Act”
Only Incredible Amazing Awesome Apple could manage to ship this change in a year and a half and totally weren't waiting for the last possible moment.
Apple is a hardware company with proprietary CPUs and such. They have such a moat that if they open sourced their entire OS stack today nobody would be able to do anything with it except by buying their hardware.
But the issue with the app stores is the app fees. Those must be lucrative enough to want to keep that gate for themselves.
Services are super high margin (twice that of hardware), growing quickly year over year, and now make up a big fraction of Apple's overall revenue. Sadly, I think, the days of Apple having the incentives and motivations associated with being primarily a hardware company are well past us—we're at the stage where hardware and OS product decisions reflect a need to drive services revenue, rather than simply making something great that people want to buy.
> Essentially the same as giving alcohol to kids at home.
Is it? A bottle of vodka, rum, wine, beer, is very obviously what it is.
A lot of these gambling games are disguised as games, that just happen to have elements that are heavily disguised to not be obviously and immediately shown to be gambling.
You and I both know what loot boxes are, but does everyone? There's nothing obviously gambling about a loot box, until you dig into it.
I mean, kids can't buy smartphones and data plans and have a credit cards for that gamblings sites. Their parents must have given they them. Make no mistake - gambling is bad for the society. That doesn't mean parents can be absent.
And especially in that case, parents are complicit.
Their services revenue this quarter was their second largest business segment (iPhone #1), but experienced more growth than any other segment (~15% iirc, iPhone was more like 6%). Many onlookers see "Services" and think "Oh wow Apple TV and Apple Music must be doing really well", and that's exactly what Apple wants you to think. In reality, these services are doing good, but my understanding is: that category is utterly dominated by tolls. Their toll-taker position in controlling App Store sales, the fees they charge on Apple Pay transactions, and their revenue from their part in the Apple Card system.
Their genuine services, other than maybe iCloud storage, are small businesses. Consider this: Apple reports $28.7B in quarterly services revenue. Spotify reported $3.8B in quarterly revenue directly from their 281M premium subscribers ($4.3B total) (AM has no free tier). Spotify is, in all likelihood, quite far ahead of AM in subscriber counts; estimates put AM at ~100M. AM also gives away a ton of subscriptions likely at a bulk discount (its included with some Chase credit cards, Verizon Wireless plans, etc); it would surprise me if total AM revenue is higher than $1.5B/q.
Services are the second largest revenue steam for Apple, after the iPhone. All other hardware they make is way further down. There's a relevant discussion at [0].
This is very true, and this is why we need freedom for our phones. Sadly, the best way of running free software on a modern and feature-complete phone at the moment is to buy a Pixel and flash Graphene.
They have such a moat that if they open sourced their entire OS stack today nobody would be able to do anything with it except by buying their hardware.
That doesn't make much sense, XNU and the layers above it are very portable, they went PowerPC -> x86 -> x86_64 -> ARM64 after all. They also supported multiple different GPUs in the Intel era.
If the entire OS stack was open sourced today, we would have forks running on standard Intel/AMD CPUs in a week. They wouldn't have the same optimized power management, etc. But I think it would have a good chance of wiping out desktop Linux within a brief period.
> I think it would have a good chance of wiping out desktop Linux within a brief period.
Given how polished the Linux desktop experience has become and how much software is available (gaming on Proton in particular), I don't think this is true.
If the entire stack would be open sourced there would be ports, but would there be a market for macOS devices without the optimized power management and device integration Apple offers now?
I'm still hoping some other integrated software/hardware company will stand up and offer the same attention to detail as Apple did. Instead of that everybody's actively enshittifying their own products and complaining Apple is earning so much...
Companies have tried to sell Hackintoshes before. There was a market before Apple silicon. There is still some demand it's just nigh impossible to build a modern fully compatible system.
I doubt a knockoff MBP would happen initially but it would absolutely encroach on the Mac Mini.
I mean, without going this far, the very first computer I put my hands on as a child was a Mac, because then Apple had a reputation for user-friendliness and discoverability. Least I can say is that Apple has taken a few turns since. I don't consider myself a WM power-user, I just need boring, and MacOS is not, and the surprises I encounter along the way I can't describe as clever or well thought-out (especially stuff like this¹).
This but unironically. Mac market share would be larger if Apple didn't drag their feet on common-sense features for the sake of differentiation. Because Apple tries to reinvent the wheel at every corner, they ensure that Windows will always have the larger market share even if it has more ads.
Are there any regions in which they’re not allowed to enforce notarization? Since that effectively preserves their gatekeeper status. Even a lot of the App Store guidelines still apply to notarization.
I think they prefer to have Apple accountable for everything that happens on Apple devices too.
You can't pressure Apple into removing an app when they have to give up the only option to enforce that.
> I think the European Commission is threading the needle, trying to find a path to uphold the DMA/DSA while not provoking another tariff war.
The EC is also under a lot of internal pressure from member states to calm down on the regulation, as it's considered one reason why Europe is such a bad place to do a tech startup right now.
> The EC is also under a lot of internal pressure from member states to calm down on the regulation, as it's considered one reason why Europe is such a bad place to do a tech startup right now.
Turns out then using private data for ads (Google) and acting like a middleman (Apple) are apparently lucrative and worth money?
(This isn't a critique to you OP or your comment, but rather a commentary on the 21st century.)
Notarization is an automated process at the very least, and just speculation, but since entitlements are baked into the codesigning step, it seems meant to prevent software from granting itself entitlements Apple doesn't want 3rd parties having access to.
Mu favorite Macos bug (haven’t upgraded to 26 yet, so not sure if it is still a thing):
1. Have Bluetooth on.
2. Turn it off from the menu option, but don’t close the menu.
3. The shortcut to lock the computer don’t work.
It’s been like this for 5+ years.
Funniest thing is if you’re quick enough it’s possible to close the menu using a Bluetooth mouse after BT has been turned off. It’s my daily challenge to pull that off.
> It's really hard to be a publicly-traded corporation and user-first.
You aren’t wrong, but I hate that you aren’t. It’s a shame there is so little regulation and that things are getting more and more expensive and complex to initially develop, that there just isn’t really a free market anymore for many important things.
Particularly since the 1980s, I feel like we've veered too far toward obtaining maximum profit at the expense of true innovation and developing products that truly serve the customer.
Now that Google has agreed to better support third party stores worldwide in the Epic settlement, the writing is on the wall. It's only a matter of time before Apple is forced to support third party stores in the US and I predict they will change their policy worldwide at that time.
Maybe another solid gold statue to the administration could make that pesky lawsuit go away, though. I'm hoping that shift doesn't come into effect until 2028 to avoid it being mangled or declawed entirely.
The next decade looks like tech vs. governments everywhere. From the article, it seems Apple won’t roll this out worldwide unless forced.
As a user I like Apple’s App Store for security personally, but I wonder how multiple app stores turn out in other regions. I see the EU already allows alternative app marketplaces — has anyone used one and can share their experience?
Apple complied but maliciously in the EU making it very difficult and very expensive to offer apps on alt stores. They also made sure to add scary warnings so one can never offer a normal onboarding flow.
> Apple’s App Store for security
The App Store doesn’t do anything to protect you in that sense. It’s easy to circumvent and these days it’s cheaper to just buy an iOS exploit than go through the trouble of making a shady app.
> Apple complied but maliciously in the EU making it very difficult and very expensive to offer apps on alt stores. They also made sure to add scary warnings so one can never offer a normal onboarding flow.
Even for web distribution in the EU (which they allowed some time ago) they require you to have had an Apple Developer account for at least 2 years and at least one App with more than 1m annunal downloads in the App Store.
So they're forcing you to have a very successful app in their own store before you can distribute yourself, basically making this impossible to actually use. It's such a blatant case of malicious compliance, it's insane.
> The App Store doesn't do anything to product you in that sense. It's easy to circumvent...
Interesting, their marketing has customers believe otherwise, so I wouldn't have thought that as a noob in cybersecurity.
I've submitted an app to the iOS App Store in the past, and the process is tedious and doesn't seem superficial (unlike the Play Store process, which was completely autonomous at the time), so that's another reason why I wouldn't have thought it.
Specifically from a HOBBYIST perspective, what bothers me about the App Store is not even the 30% thing, but just... the pain of it all. The rejection horror stories, the "Apple told me to change my app's entire model" stories, the "I can't put this little gadget specifically for me and my family on the App Store" problem, and so on and so on. There's really no home but the web for silly little things.
What bothers me is that despite all of that pain, they still let through a ton of low-effort app clones in their store, which sometimes even come up before the original ones. If you search for GTA you get a ton of lookalikes, some of which even use screenshots of GTA V which clearly aren't the actual game.
You can’t even report behavior that should get an app pulled from the App Store.
I know of multiple apps that have malicious ad networks in them, don’t disclose their ad networks, and have no mechanisms to report the ads inside the ad networks or any of the content to them, they just say the ads are “served by one of our partners”.
The review doesn't guard against malicious code. You can slip through anything you want, just don't trigger the functionality during review and you're golden. People have been doing that for private framework calls since forever.
The protection is in the permission system and sandboxing, which is active regardless of the source of the code.
You only need to pass the app review once, then you're free to deploy over-the-air updates for as long as you'd like. Though you'd need to use a framework like React Native, Ionic, Flutter, etc which supports it. Essentially anything where you can change app code without making any changes to the underlying native code (as that would require going through the app review process again to publish those changes).
> It’s easy to circumvent and these days it’s cheaper to just buy an iOS exploit than go through the trouble of making a shady app.
But why is that easier? And is it inevitably so or a result of the fact that the boundaries of the one place to install apps from is aggressively policed?
>The App Store doesn’t do anything to protect you in that sense. It’s easy to circumvent and these days it’s cheaper to just buy an iOS exploit than go through the trouble of making a shady app.
Different threat models. If you're the mossad and want to go after someone in particular, yes the exploit is the way to go, but if you're running some run of the mill scam, you're certainly not going to spend 6+ figures on a ios 0day that'll get patched within days.
> They also made sure to add scary warnings so one can never offer a normal onboarding flow.
is this any different from Macs also prompting the user when a downloaded binary is suspicious/not signed properly? or windows when installing it'd flash a screen about trusting what you're installing?
It was way worse. They basically made the first install attempt fail. Then they made you go to the Settings app (of course without telling you that you have to go there) to allow it. Then you had to try again to download, which then triggered the scary warnings that you had to accept. This has been changed now though due to EU pressure.
I have Alt, Epic, and Setapp installed. Setapp is something I had to stop paying for while unemployed, but has good stuff if you can afford it. Alt is mostly empty, but now lets you add multiple sources for more sideloading options.
Basically the market is still in an alpha stage. My next app will be on Alt just because I want to support the idea. Hopefully more apps gets on these stores, for now it's mostly nice to have for games, emulators, and some dev tools.
Apple didn't make it friction-free either, but it seems the issue is lack of user demand and/or lack of supply.
I hate the security argument when it comes to third party stores or apps. No one is putting a gun to your head to install these things. Imagine trying to apply the same logic to macbooks and not let them install from the web or homebrew.
This is a website where some moron will read a big disclaimer that ChatGPT is a generative AI and can't give you objective facts, click "Yes, I understand", then have a long conversation with it and kill himself and that is supposedly OpenAI's fault. So it's pretty amusing that here the view is "a modal is immunity from fault".
Not put a gun to your head but ring up pretending to be your bank and there’s fraud detected and can you follow these steps to verify your identity and secure your account.
I remember the time when Macrumor comment section was full of opinions like "The EU is being unreasonable and that's why EU is so behind in tech" "Why not create your own operating system" blah blah.
Pardon me if this is a basic question but surprised I couldn't find more details regarding it.
What prevents an end user to either buy a japanese vpn and use that to connect to the app store.
I doubt that a vpn running itself inside an ios phone itself would work out of the box but what about if its running at a router level or lets say I use a vpn on another phone and use it to create a hotspot to connect to in an ios phone.
Don't things like these basically allow these rules to effectively break the ios monopoly.
Or think about it this way, lets say I go to japan and install an third party app store and then go back to some other country, would the 3rd party app store still work?
I am also wondering about what mechanism can be used which can make a third party store work in the first place, I know of IOS jailbreaks so would it be similar to it, how would they detect that its in "japan"
Or would these work at a hardware level? That a phone sold in japan would have such features, if that would be the case, I would assume it would increase the values of such phones.
I would appreciate it if people could tell me more about what's the case and answer my questions.
If it’s like for other region-locked features, you’ll need a Japanese Apple account (formerly Apple ID), which likely means a Japanese payment method and/or billing address, and you need to set your iPhone region to Japan. Furthermore, whatever Apple uses for geolocation (it will include mobile cell and wifi metadata) needs to not indicate a location outside of Japan most of the time.
Yeah, they use (from highest to lowest weight) your last reported GPS location, the country codes of nearby cell towers, the country codes of nearby WiFi networks, and the origin country of your SIM/eSIM. Possibly more besides, but at least those.
Is Apple really going to keep playing this game of gatekeeping until legislation forces them not to? I really don't understand how you could remain so stubborn as a company that a system of complex rules across regions is preferable to just making it open and getting with the times.
I've considered an iPhone due to the recent Google announcement w.r.t. code signing but it's still too walled off for me. They need to open up access to third party stores and third party browser engines.
EDIT: yes I understand that we live in a capitalist system that is maximizing profit. My argument is that long term they're going to lose this battle seeing as the EU and Japan have already forced them to play ball. There are two options: remain stagnant and collect app store rent as long as possible or learn to be competitive in this new environment.
> Is Apple really going to keep playing this game of gatekeeping until legislation forces them not to?
By this point it seems pretty clear that they will, at least while Tim Cook is in charge. Other higher ups, specifically Phil Schiller, knew this was a bad idea but were overruled.
Yeah, the fragmentation that is caused by Apple's behaviour is insane.
You can set a different email client globally, but a different default Messages or Maps app? That only works in some regions. In-App payments? You can now basically do whatever you want in the US, in the EU you can opt-in into a different regime, in other regions it's staying the same but who knows for how long.
By fighting this everywhere they're basically losing control over the outcomes and will end up with lot's of different regulations everywhere. Instead of doing the sensible thing and opening up their platform before they're being forced to do so.
1. Apple potentially loses giving ground to regulators before the regulators ask for something. They don't want to allow alternative app stores and then have a regulator say they are also not allowed to mandate royalties for digital good/service sales in their own store. Apple is likely nudging regulators to go a particular way, but is effectively trying to barter.
2. Likewise, individual regulatory bodies solving the issues they see in different ways has and will continue to create complexity in app developers, in some cases meaning their app needs different business models in different countries to take advantage of the individual regulated changes. That is a consequence of regulators pushing Apple to themselves have different business models to fund the App Store in different countries.
3. If Apple doesn't want a feature to be used or thinks the feature is actively harmful, they aren't going to encourage its use by making it available in jurisdictions where it isn't required.
4. Some of these features (such as default maps app) are semi-baked and without industry consensus, but rolled out because they were required for regulatory timelines. I can emphasize with not wanting to roll out broken features where you aren't being required to.
The ground is already lost. Apple can't prove that their monopoly is worthwhile, and none of their detractors are willing to renege. The "issues they see in different ways" ultimately boils down to one objectionable product (the App Store) that Apple is unwilling to part with.
Apple can fix this issue without excess complexity. They are the ones demanding fragmentation and disparity as a result, allowing alternative app storefronts has always been a one-size-fits-all solution.
> Is Apple really going to keep playing this game of gatekeeping until legislation forces them not to?
Is Apple going to kill the golden goose unless it is literally forced to? Of course not.
Apple, together with Google, get a cut of 15% to 30% of all mobile app revenue. They have the entire market captured. They will only give that up when they're forced to.
They all will try to gatekeep as much as they can. Google's move made this pretty obvious. They don't need free market and open platform. This is something for some nerdy enthusiasts. Funny that all the new device that are being released lately, like Sidephone or Light Phone; they all do the same thing. And not only they lock you into their OSes, but they even restrict the software that you are allowed to use.
I mean, sure, but it's most likely a myopic analysis trying to keep earnings looking good for next quarter. My personal feeling is that, after seeing the winds shifting, you would figure out how to operate in an open garden and start pivoting now rather than resisting it at every corner.
Only in a quarter to quarter sense. I’ll never give them another cent. I’ve watched large numbers of people go from fans to haters in the last five years especially. I also think at just a fundamental technical level their moat is quickly disappearing.
For app stores specifically, I don't think people would get apps from other App Stores. Alternative App Stores have been possible on Android, some manufacturers even include their own store (Samsung), but only a tiny subset of users installs apps from another app store or from outside the app store.
For me personally, it is mostly an escape hatch for developers and users. It will keep Apple honest, because if they really mess up the platform, people have the possibility to go elsewhere.
I think the bigger risk for Apple is allowing other payment options within apps that are distributed through the App Store (which I believe is now allowed in the EU among other places)? I think the app store is very sticky, but a lot of people would pick another payment option if is ~30% cheaper.
Apple is also forced to allow alternate payment options in the USA as a result of the Epic lawsuit. The original ruling was fairly permissive about letting Apple set terms and collect fees, but the terms Apple set were so onerous and the fees so high that the judge determined them to be noncompliant and took away Apple's ability to do that.
Because doing so would have generated goodwill, which would have lead to a stronger brand and more money in the long term. Instead, they shot themselves in the foot and put themselves in a situation where the launch of a new product (Vision Pro) was an embarrassing and utter failure with lacklustre support from third-parties.
It is a shame that people want to believe that companies are or will be good. Or that they should even be given "human" expectations. Companies are not people and should not be afforded being treated as such. A companies function, especially if it is a publically-traded company is to continuously provide greater return for investors, so say the majority of prospectus. What we the people, regardless of country, need to start doing is holding the company heads to account, perhaps if the threat of execution (is China right here?) could "make" the company/people good? Something needs to be done before everything we have and "are" as a human will be, is a subscription to life.
> It is a shame that people want to believe that companies are or will be good. Or that they should even be given "human" expectations.
That’s not the argument at all. I don’t understand the point of your response, it has nothing to do with the points made in my comment. I’m not defending Apple, I’m doing the opposite.
Doubt they would have been considered “goodwill”. Investors would complain they are doing their fiscal responsibilities. Customers and companies would complain they didn’t do it soon enough and still didn’t do enough. And if people started having issues with their phones because of side loading they would not blame themselves they would blame Apple for allowing them to do so and potentially hurting the brand. Vision Pro as a test of hardware capabilities seems to be going as one would expect at the current price points. Once they release their first consumer focused glasses as an accessible price point, that will be the real test of the product category.
> Doubt they would have been considered “goodwill”.
Perhaps you haven’t been following Apple for long? There was definitely a period, not that long ago, where they had a lot of goodwill from third-party developers, especially indies, and that has steadily been eroded under Tim Cook.
They also took stances that were (or appeared to be) principled, which again placed them at a high degree of trust and goodwill (deserved or not isn’t the point, they had it) when compared to competitors.
> And if people started having issues with their phones because of side loading
I’m not talking about or suggesting side loading at all. That’s an entirely orthogonal matter.
> Vision Pro as a test of hardware capabilities seems to be going as one would expect at the current price points.
Vision Pro is not a “a test of hardware capabilities”. It’s not an SDK, it’s a product marketed and sold at regular people, it’s described by Apple as a product you can use for enterntainment and work, not an experiment. And it had essentially no adherence from companies and developers, there’s not even an official YouTube app, for a device where one of the major use cases is watching video.
Tim Cook's most important customer is Wall St, granted that is every CEO these days.
The enshittification ceiling is pretty damn high but I get the intuitive sense the profit at all cost model's long term downsides are going to start showing up for dinner soon.
Generating goodwill doesn’t mean that you’re a paragon of virtue, you don’t even have to be good, it just means people perceive you positively. It’s fine to think people shouldn’t view for-profit companies positively, but arguing that doesn’t happen or that the two are incompatible is detached from reality.
What incentive does Apple have to comply in advance? Every government wants to have their stamp on it, trying to build ahead of the specifications risks building something that is not compliant.
Even if alternative app stores are opened up, there are enough limitations that severely impede the device for me as is. You can't use a VPN and at the same time do service discovery on your local network, for instance. For some services, anyway.
Android will still be able to install apps via ADB, even if the worst rumors are true about the restriction that will be enforced. If Apple allowed installation via some command line utility, that would be a radical opening of the platform.
On the other hand if long ago they backed down and lowered fees and allowed more control, aside from the potential security and privacy concerns that could negatively affect the brand, companies would have just then wanted more. As Epic has said they think they should have to pay nothing for all that Apple provides. So not saying all Apple’s choices and timing were right or best, but giving up previously wouldn’t have prevented all of this but rather just lowered the bar and making it easier for companies and countries to make it easier to lower it even further.
> aside from the potential security and privacy concerns
I make apps both as an indie and during my day job. The App Store review doesn’t do anything to protect the privacy or security of iPhone users. Most of the review is focused on ensuring Apple doesn’t get sued and that you as a developer don’t try to advertise something Apple doesn’t like. The whole idea that the App Store is safer is a marketing thing.
While not perfect, they claim to do security checks and verify some privacy choices. So they do something at least.
As a consumer I can see value in Apple forcing itself in an arbiter role for app payments so they can step in when I have a conflict with an app developer.
All this is rehashed common sense - what you as a seller of software probably will do anyway to appear legitimate. No part of the review process stops someone from circumventing any of those rules - all you need is for the app to behave during review.
Every technical safeguard is part of the operating system anyway, so that’s what’s really protecting you and it will still protect you when you install an app from another source. Just like computers have worked since forever.
> As Epic has said they think they should have to pay nothing for all that Apple provides.
As they should be. iOS was already paid for when the user bought their device. Mandating a 30% cut on all in-app purchases is double-billing.
Tim Kulak[0] calls this "forcing Apple to give away its technology for free", which is asshole logic. In no sane world would a court consider application developers to be making a derivative work of the OS they port to, so the OS vendor has no legal entitlement to application developers' revenue. The only world in which this stupid 30% cut was even tolerated was, ironically for Epic, games development.
As for privacy and security concerns, I would like to note that Apple has very specific definitions of those words that only marginally interact with your own understanding. To be clear, if you were to modify an iOS app to, say, remove tracking code from it, Apple would consider that a security breach. Even though this is a common thing that we do in web browsers all the time. Because users have their hands tied on iOS in ways that they don't on macOS, they can't fight back against tracking on their phones like they can on their computers.
[0] Term used by the Soviet government to refer to "any rural landowner that didn't cooperate with their disastrous attempts at land collectivization". I'm using it here mainly because it almost-rhymes.
Everything banned in the US is still offered as soon as you step across a border, every gross visual warning mandated in those countries is not implemented in the US
> They need to open up access to third party stores and third party browser engines.
Here in EU they did allow third party stores and all we got were shovelware sites with subscriptions. It added even more friction an shadiness to acquiring apps.
We need to sop pretending iOS third party stores are anything like what we envisioned them to be. They are not f-droid or anything even half as good. Apple complies with this impotent law because the law changes absolutely nothing for end user.
Hardly. They did everything they could to make it completely pointless. Your apps still need to be blessed by apple and you still need to pay them. It's embarrassing the EU is allowing this sham.
The current system gives Apple a 30% cut of every transaction that happens on iOS. Did you really think they'd voluntarily give that up just to be nice?
There are end user benefits to apples approach too, due to better governance and control over what apps are available. Governments also have incentive to maximize their power and are not benevolent actors in this scheme.
I don't really want multiple app stores all over my device. A world where if you want an application, you first need to install each developer's "store app" is a step backwards. Look at what happened on Windows. I can't just install Fortnite. No, I have to get the "Epic Games Store" and then use that to install and launch it. A lot of other games also have their own "launcher" now, too which is just a thinly veiled store that you have to launch before you run what you really want.
I just want to take the iOS equivalent of an EXE or APK, load it onto the phone, and be done with it. I don't want fucking stores all over the place.
This is technically possible in the EU (through web distribution[1] of Apps), but intentionally made impossible to actually use by Apple. They require the developer to have had an Apple Developer account for at least 2 years and at least one App with more than 1m annunal downloads in the App Store.
I'm not much of an iOS gamer, but I also wasn't a big fan of the corporate pissing match between the two companies. There was no technical reason Epic couldn't compile Fortnite for iOS--they just wanted to put their "store" in the way. Which is what I'm really against: I don't want crapware stores all over my device as a prerequisite for installing software.
No they didn't. As a matter of fact Fortnite has not only been put on the Epic Games Store on iOS, but they are also supporting it on Alt Store. They just disliked that Apple forbade them from using their own payment infrastructure to bypass their fees and policy.
Sometimes you need to take a step backward to go forward. By 'going back' to allowing third party stores and apps, you have introduced competition, and realistically, one of them becomes the defacto one that is easy for both developers and users. On my android, I have lots of sideloaded apps that come from different sources, however since F-droid allows you to connect lots of 'stores' to it, I only have one app store app, as I have connected 5 app repositiories to F-droid. This is a huge win, because most of my apps come from F-droid, but there are those few that require different repos to get, as well a the few that I can install without a store at all, by just installing the APK I grabbed from the official site.
Apple's store could allow these features, but since it undermines their anti-competitive practices, law has to come in to temporarily inconvenience you, so that your and everyone else's lives can be better. It'll just take some time though, because Apple goes out of their way to conform to new regulations as minimally as possible, to the point of completely missing the point of the regulation when possible.
I hate this. If I wanted a race-to-the-bottom malware ecosystem, I’d buy Android.
This helps the tens-of-thousands fart app developers and ultimately hurts quality developers making privacy sensitive apps for well-heeled customers who gladly sign up for fat subscriptions if the value is there.
The people who want to prostrate themselves for tech giant "security" paternalism can still use the first-party app store. The people who don't want to give up freedom for security should have the choice not to do so.
It also helps the developers of apps that Apple can't or won't approve. Apps like ICEBlock could still work just fine using alternative app stores that have backbone.
Actual security / privacy person here. The iOS ecosystem is much much much worse than people currently think of it as. This is primarily due to adware SDKs and in-app browsers that Apple has done absolutely nothing to address.
This depends on if you count adware as malware, and where you draw the line of spyware.
For me personally, I think both the App Store and Play Store are mostly malware. Ironically, third party stores like f-droid have the least amount of malware.
I see someone really gulped down that Apple kool-aid.
Your life is absolutely untouched by having other store options. And privacy is maintained by the granularity of the permissions, the manual review process is generally a joke and it changes like the weather.
If your social network is only available on a store not respecting your privacy and it's normalized people install stuff from there it's a loss for you since you don't have the option for the app that's compliant with Apple's privacy rules.
Either you give in to more privacy violations or you give up being able to speak to part of your social network easily.
A lot of crying to say "there will be another option beyond the first party store". If you don't want those apps, don't get them. Imposing your choices on everyone else is not the solution.
Don't worry, Google is making the opposite move to lock down Android, whereby now app developers have to get notarized and anyone who distributes apps Google doesn't like gets fucked.
Personally, every time I hear Apple fans talk about Android users "trying to turn their iPhone into Android because they bought the wrong device", I groan. Because over the last ten years, while Apple has more or less hasn't budged on their shitty security policy[0], Google has been stumbling head over heels trying to turn every Android into a shittier iPhone.
As for the "race to the bottom malware ecosystem", you don't need to sideload at all to get pwned on Android. That's enabled by Google themselves, because Google Play - what is supposed to be the vetted and secure place to obtain software - is absolutely chock full of scamware. If the app store is the "default", or only option, its business model doesn't actually punish the store for failing its users' trust.
In fact, while Google is demonstrably worse at every aspect running an app store, Apple's own store isn't much better. Sure, Apple can stringently review and deny app submissions from a new developer, but large established megacorporations get all sorts of special treatment on Apple devices. Think about how they made an example out of Tumblr, compared to how they manage Reddit, Twitter, or any Facebook-owned[1] app. Or how Apple blatantly violates their own ATT guidelines by not letting us turn off their own first-party tracking[2]. Or worse, how Roblox's core business model violates basically all the App Store rules and nobody at Apple seems to care, even though that app is basically a child predator's best friend. The iOS App Store is also a race-to-the-bottom malware ecosystem.
[0] To paraphrase, "Users can't be trusted not to fall for scams, and also they will rape developers, so we should have total control over their phones".
For the record, "rape developers" means "modify software in a way those developers don't like", which is "rape" in the same sense that your VCR is a home-invading rapist.
[1] It is always ethical to deadname corporations.
[2] In fact, this is so blatantly anti-competitive, the EU is mulling over - I shit ye not - forcing Apple to get rid of opt-in consent to level the playing field. Which itself sounds like a GDPR violation.
Two separate levers determine how meaningful this is: distribution friction and runtime parity. Distribution friction = install prompts, default store, ability to deep-link to a store listing, auto-updates, and payment flows. Runtime parity = access to the same OS APIs/entitlements (push, background tasks, NFC, etc.) without extra fees.
If Apple keeps scary interstitials, disables auto-updates for non–App Store apps, or taxes critical entitlements, you get malicious compliance. If regulators require neutral prompts, update parity, and ban API tolls, alternative stores become viable—even if only for niches (thin-margin games, enterprise, open-source).
The metric to watch isn’t “are alt stores allowed,” but how many taps from web → install → update. If that gets close to App Store levels, behavior will follow. If not, it’s the EU story all over again.
The whole concept of “third party App Store” is just to add friction to the whole thing.
Alice wants to use a program made by Bob. Apple won’t allow Alice to do so unless Bob pays a fee to Apple. With third party app stores, they’re just allowing _different_ middlemen. What we actually want is to be rid of middlemen imposing arbitrary restrictions on how Alice can use her own device.
Users actively don’t want that. This is how millions of users get malware on their phones.
Sideloading is nice and good but realistically most users are just gonna go to app stores, because they make things easy and convenient.
> What we actually want is to be rid of middlemen imposing arbitrary restrictions on how Alice can use her own device
Isn’t it difficult to do this without rolling out a welcome mat for NSO et al?
I don't see the problem here. Nobody should be able to install or disallow installation of software on a device except for the end user.
> Nobody should be able to install or disallow installation of software on a device except for the end user
This is a value statement. There is more public concern and support for security and freedom to use commercial software than there is for using it as a Stallmanesque general-purpose computer.
To go one step beyond, here a simple way to view it that doesn't trigger the usual "it's a one store per app bonanza issue" : would a steam store work and be properly usable ? I use steam because it's one major "app" store (though on desktop) that is very large, not based on specific ethics nor to a specific manufacturer nor OS developper
One problem is that Apple still requires that they notarize each single app on alternative app stores, and reserve the right to refuse apps for security reasons, so a large third-party app store would still be handicapped compared to an independent operation like Steam.
> the usual "it's a one store per app bonanza issue"
What do you mean "usual"? Android had always had app stores without too many restrictions (though for a long time it was complicated to have auto updates) and it's never been a problem.
On which platform did this happen?
> would a steam store work and be properly usable
I think there would be a few different models. Epic, of course, would lead as a gaming store, but I could easily see competition between Epic and Steam for this space. But there could also be other audience-focused stores as well, such as for creative professionals, like we had prior to iPhones. Then there's also suite apps that will maintain their own stores as well.
Just because Apple locked down the entirety of the mobile app world for 20 years, and told us we didn't want alternatives, doesn't mean it won't happen. If anything, it's evidence to the contrary.
You do bare minimum, get sued, litigate for few years, pay some fines (that are MUCH less than amount of money they made), then do bare minimum again, etc - rinse and repeat.
And one may argue - it's not malicious compliance. It's just how world is setup for big companies. Any other strategy is leaving huge amount of money on the table - that's not what shareholders want. Unless you're willing to have fines that exceed the profits (and not just say about possibility of those, but actually impose and collect them) it's not going to change.
You know Apple is going to do the bare minimum required to avoid lawsuits or government regulation. It will be as miserable is possible. And now Google and Apple will converge at that point.
This is one of the funniest headlines I've seen in a while RE: “ahead of regulatory deadline”, because deadline is the new year.
Citation: https://www.jftc.go.jp/file/240612EN3.pdf (June 2024)
“Effective date — The Act shall come into force on the date to be set forth by a Cabinet order within one and a half years after the date of the promulgation of this Act”
Only Incredible Amazing Awesome Apple could manage to ship this change in a year and a half and totally weren't waiting for the last possible moment.
Apple is a hardware company with proprietary CPUs and such. They have such a moat that if they open sourced their entire OS stack today nobody would be able to do anything with it except by buying their hardware.
But the issue with the app stores is the app fees. Those must be lucrative enough to want to keep that gate for themselves.
Services are super high margin (twice that of hardware), growing quickly year over year, and now make up a big fraction of Apple's overall revenue. Sadly, I think, the days of Apple having the incentives and motivations associated with being primarily a hardware company are well past us—we're at the stage where hardware and OS product decisions reflect a need to drive services revenue, rather than simply making something great that people want to buy.
App Store revenue is essentially infinite margin. Selling gambling games to children is essentially free money for them.
*skimming off the top from gambling games for children.
They don’t even have to put in the effort of making it.
They're the ones selling the gambling games. They didn't create them, but they do sell them.
They also ban many types of apps so they can't even claim it's a free market that they don't want to/can't control.
> gambling games to children
Essentially the same as giving alcohol to kids at home. That's the parents fault first and foremost.
> Essentially the same as giving alcohol to kids at home.
Is it? A bottle of vodka, rum, wine, beer, is very obviously what it is.
A lot of these gambling games are disguised as games, that just happen to have elements that are heavily disguised to not be obviously and immediately shown to be gambling.
You and I both know what loot boxes are, but does everyone? There's nothing obviously gambling about a loot box, until you dig into it.
I mean, kids can't buy smartphones and data plans and have a credit cards for that gamblings sites. Their parents must have given they them. Make no mistake - gambling is bad for the society. That doesn't mean parents can be absent. And especially in that case, parents are complicit.
Their services revenue this quarter was their second largest business segment (iPhone #1), but experienced more growth than any other segment (~15% iirc, iPhone was more like 6%). Many onlookers see "Services" and think "Oh wow Apple TV and Apple Music must be doing really well", and that's exactly what Apple wants you to think. In reality, these services are doing good, but my understanding is: that category is utterly dominated by tolls. Their toll-taker position in controlling App Store sales, the fees they charge on Apple Pay transactions, and their revenue from their part in the Apple Card system.
Their genuine services, other than maybe iCloud storage, are small businesses. Consider this: Apple reports $28.7B in quarterly services revenue. Spotify reported $3.8B in quarterly revenue directly from their 281M premium subscribers ($4.3B total) (AM has no free tier). Spotify is, in all likelihood, quite far ahead of AM in subscriber counts; estimates put AM at ~100M. AM also gives away a ton of subscriptions likely at a bulk discount (its included with some Chase credit cards, Verizon Wireless plans, etc); it would surprise me if total AM revenue is higher than $1.5B/q.
Services are the second largest revenue steam for Apple, after the iPhone. All other hardware they make is way further down. There's a relevant discussion at [0].
[0] https://news.ycombinator.com/item?id=45764986
And this is why it should be taken away from them. They will make better hardware without it.
This is very true, and this is why we need freedom for our phones. Sadly, the best way of running free software on a modern and feature-complete phone at the moment is to buy a Pixel and flash Graphene.
They have such a moat that if they open sourced their entire OS stack today nobody would be able to do anything with it except by buying their hardware.
That doesn't make much sense, XNU and the layers above it are very portable, they went PowerPC -> x86 -> x86_64 -> ARM64 after all. They also supported multiple different GPUs in the Intel era.
If the entire OS stack was open sourced today, we would have forks running on standard Intel/AMD CPUs in a week. They wouldn't have the same optimized power management, etc. But I think it would have a good chance of wiping out desktop Linux within a brief period.
macOS/iOS are part of the moat.
> I think it would have a good chance of wiping out desktop Linux within a brief period.
Given how polished the Linux desktop experience has become and how much software is available (gaming on Proton in particular), I don't think this is true.
If the entire stack would be open sourced there would be ports, but would there be a market for macOS devices without the optimized power management and device integration Apple offers now?
I'm still hoping some other integrated software/hardware company will stand up and offer the same attention to detail as Apple did. Instead of that everybody's actively enshittifying their own products and complaining Apple is earning so much...
Companies have tried to sell Hackintoshes before. There was a market before Apple silicon. There is still some demand it's just nigh impossible to build a modern fully compatible system.
I doubt a knockoff MBP would happen initially but it would absolutely encroach on the Mac Mini.
For the original Macintosh operating system, surprisingly a good amount of demand:
https://youtu.be/P7vvdXzcrFM
> wiping out desktop Linux
Doubt. I couldn't figure out how to do windows management under macOS to save my life. This is so needlessly obscure and inconsistent.
If it was open source, people would make their own window management modifications on top of it.
(I wouldn't call it obscure though, it's pretty much standard WIMP with some differences compared to Windows.)
You can have an i3-like window manager for macOS today if you wanted to [1].
[1]: https://github.com/nikitabobko/AeroSpace
Yeah that’s why nobody buys their computers
I mean, without going this far, the very first computer I put my hands on as a child was a Mac, because then Apple had a reputation for user-friendliness and discoverability. Least I can say is that Apple has taken a few turns since. I don't consider myself a WM power-user, I just need boring, and MacOS is not, and the surprises I encounter along the way I can't describe as clever or well thought-out (especially stuff like this¹).
¹: https://discussions.apple.com/thread/253594264
This but unironically. Mac market share would be larger if Apple didn't drag their feet on common-sense features for the sake of differentiation. Because Apple tries to reinvent the wheel at every corner, they ensure that Windows will always have the larger market share even if it has more ads.
According to the first Google result they had a revenue of 10 billion dollars in app store fees in 2024.
Are there any regions in which they’re not allowed to enforce notarization? Since that effectively preserves their gatekeeper status. Even a lot of the App Store guidelines still apply to notarization.
Notarization means they still have a say on which app is allowed to run or not.
This goes against the spirit of the DMA, which was supposed to 'open up' 3rd party stores.
The European Commission does not seem to care atm that Apple is still the gatekeeper.
The European Commission does not seem to care atm that Apple is still the gatekeeper.
I think the European Commission is threading the needle, trying to find a path to uphold the DMA/DSA while not provoking another tariff war.
I think they prefer to have Apple accountable for everything that happens on Apple devices too. You can't pressure Apple into removing an app when they have to give up the only option to enforce that.
> I think the European Commission is threading the needle, trying to find a path to uphold the DMA/DSA while not provoking another tariff war.
The EC is also under a lot of internal pressure from member states to calm down on the regulation, as it's considered one reason why Europe is such a bad place to do a tech startup right now.
> The EC is also under a lot of internal pressure from member states to calm down on the regulation, as it's considered one reason why Europe is such a bad place to do a tech startup right now.
Turns out then using private data for ads (Google) and acting like a middleman (Apple) are apparently lucrative and worth money?
(This isn't a critique to you OP or your comment, but rather a commentary on the 21st century.)
Those laws literally only apply to companies a size close to Apple. Don't make this about startups.
B-but that's unfair! All my startups ideas are bait and switch, and walled garden, as the end game!
Notarization is an automated process at the very least, and just speculation, but since entitlements are baked into the codesigning step, it seems meant to prevent software from granting itself entitlements Apple doesn't want 3rd parties having access to.
Notarization is automatic, but the European app store still requires a full review by a human.
Here is a joke for you all. How do you keep a floor clean?
Tell MacRumors it's Tim Cook's boot.
https://forums.macrumors.com/threads/ios-26-2-to-allow-third...
There are zero mentions of Cook in that thread.
It's a thought-terminating cliché common in online circles "bootlicker" "corporate overlords" etc. etc.
Has nothing to do with reality and more just a bunch of young kids who found another tech forum to perform their political whining on.
Eternal September wherever you go.
Tim Cook has shown everybody what he is good at. It’s not running a user-first computer company. It’s time for him to be shown the door.
Can’t even scroll right in the text editor. Trillion-dollar company.
Mu favorite Macos bug (haven’t upgraded to 26 yet, so not sure if it is still a thing):
1. Have Bluetooth on.
2. Turn it off from the menu option, but don’t close the menu.
3. The shortcut to lock the computer don’t work.
It’s been like this for 5+ years.
Funniest thing is if you’re quick enough it’s possible to close the menu using a Bluetooth mouse after BT has been turned off. It’s my daily challenge to pull that off.
The stockholders have something different to say about that. He's been a cash cow for them and that's how the game is played.
It's really hard to be a publicly-traded corporation and user-first. Those goals are often at odds with each other.
> It's really hard to be a publicly-traded corporation and user-first.
You aren’t wrong, but I hate that you aren’t. It’s a shame there is so little regulation and that things are getting more and more expensive and complex to initially develop, that there just isn’t really a free market anymore for many important things.
I hate that I'm not, too.
Particularly since the 1980s, I feel like we've veered too far toward obtaining maximum profit at the expense of true innovation and developing products that truly serve the customer.
Wish I could be as miserable a failure as him
Nonono, you have to tell MacRumors that Bloomberg reported that it was Tim Cook’s boot in this week’s Power On newsletter.
Then that floor will be so clean you could do open heart surgery on it.
Now that Google has agreed to better support third party stores worldwide in the Epic settlement, the writing is on the wall. It's only a matter of time before Apple is forced to support third party stores in the US and I predict they will change their policy worldwide at that time.
Maybe another solid gold statue to the administration could make that pesky lawsuit go away, though. I'm hoping that shift doesn't come into effect until 2028 to avoid it being mangled or declawed entirely.
The next decade looks like tech vs. governments everywhere. From the article, it seems Apple won’t roll this out worldwide unless forced.
As a user I like Apple’s App Store for security personally, but I wonder how multiple app stores turn out in other regions. I see the EU already allows alternative app marketplaces — has anyone used one and can share their experience?
Apple complied but maliciously in the EU making it very difficult and very expensive to offer apps on alt stores. They also made sure to add scary warnings so one can never offer a normal onboarding flow.
> Apple’s App Store for security
The App Store doesn’t do anything to protect you in that sense. It’s easy to circumvent and these days it’s cheaper to just buy an iOS exploit than go through the trouble of making a shady app.
> Apple complied but maliciously in the EU making it very difficult and very expensive to offer apps on alt stores. They also made sure to add scary warnings so one can never offer a normal onboarding flow.
Even for web distribution in the EU (which they allowed some time ago) they require you to have had an Apple Developer account for at least 2 years and at least one App with more than 1m annunal downloads in the App Store.
So they're forcing you to have a very successful app in their own store before you can distribute yourself, basically making this impossible to actually use. It's such a blatant case of malicious compliance, it's insane.
> The App Store doesn't do anything to product you in that sense. It's easy to circumvent...
Interesting, their marketing has customers believe otherwise, so I wouldn't have thought that as a noob in cybersecurity.
I've submitted an app to the iOS App Store in the past, and the process is tedious and doesn't seem superficial (unlike the Play Store process, which was completely autonomous at the time), so that's another reason why I wouldn't have thought it.
Specifically from a HOBBYIST perspective, what bothers me about the App Store is not even the 30% thing, but just... the pain of it all. The rejection horror stories, the "Apple told me to change my app's entire model" stories, the "I can't put this little gadget specifically for me and my family on the App Store" problem, and so on and so on. There's really no home but the web for silly little things.
What bothers me is that despite all of that pain, they still let through a ton of low-effort app clones in their store, which sometimes even come up before the original ones. If you search for GTA you get a ton of lookalikes, some of which even use screenshots of GTA V which clearly aren't the actual game.
You can’t even report behavior that should get an app pulled from the App Store.
I know of multiple apps that have malicious ad networks in them, don’t disclose their ad networks, and have no mechanisms to report the ads inside the ad networks or any of the content to them, they just say the ads are “served by one of our partners”.
Don't forget "apple approved my app already but is now blocking bugfixes until I overhaul the entire thing to appease this new reviewer"
And then repeat that every few months.
The review doesn't guard against malicious code. You can slip through anything you want, just don't trigger the functionality during review and you're golden. People have been doing that for private framework calls since forever.
The protection is in the permission system and sandboxing, which is active regardless of the source of the code.
You only need to pass the app review once, then you're free to deploy over-the-air updates for as long as you'd like. Though you'd need to use a framework like React Native, Ionic, Flutter, etc which supports it. Essentially anything where you can change app code without making any changes to the underlying native code (as that would require going through the app review process again to publish those changes).
> Interesting, their marketing has customers believe otherwise
That's the point of marketing. Making yourself look good, not stating facts.
> their marketing has customers believe otherwise
The marketing is a lie, Apple's manual review process has failed to catch extremely high-profile trojan horse attacks: https://blog.lastpass.com/posts/warning-fraudulent-app-imper...
> It’s easy to circumvent and these days it’s cheaper to just buy an iOS exploit than go through the trouble of making a shady app.
But why is that easier? And is it inevitably so or a result of the fact that the boundaries of the one place to install apps from is aggressively policed?
>The App Store doesn’t do anything to protect you in that sense. It’s easy to circumvent and these days it’s cheaper to just buy an iOS exploit than go through the trouble of making a shady app.
Different threat models. If you're the mossad and want to go after someone in particular, yes the exploit is the way to go, but if you're running some run of the mill scam, you're certainly not going to spend 6+ figures on a ios 0day that'll get patched within days.
If you're running a run of the mill scam you probably don't even need to ship an app.
> They also made sure to add scary warnings so one can never offer a normal onboarding flow.
is this any different from Macs also prompting the user when a downloaded binary is suspicious/not signed properly? or windows when installing it'd flash a screen about trusting what you're installing?
It was way worse. They basically made the first install attempt fail. Then they made you go to the Settings app (of course without telling you that you have to go there) to allow it. Then you had to try again to download, which then triggered the scary warnings that you had to accept. This has been changed now though due to EU pressure.
I have Alt, Epic, and Setapp installed. Setapp is something I had to stop paying for while unemployed, but has good stuff if you can afford it. Alt is mostly empty, but now lets you add multiple sources for more sideloading options.
Basically the market is still in an alpha stage. My next app will be on Alt just because I want to support the idea. Hopefully more apps gets on these stores, for now it's mostly nice to have for games, emulators, and some dev tools.
Apple didn't make it friction-free either, but it seems the issue is lack of user demand and/or lack of supply.
I hate the security argument when it comes to third party stores or apps. No one is putting a gun to your head to install these things. Imagine trying to apply the same logic to macbooks and not let them install from the web or homebrew.
I dont even get it. Apps require system prompts for access to local network, files, etc. Whats the security issue?
This is a website where some moron will read a big disclaimer that ChatGPT is a generative AI and can't give you objective facts, click "Yes, I understand", then have a long conversation with it and kill himself and that is supposedly OpenAI's fault. So it's pretty amusing that here the view is "a modal is immunity from fault".
Not put a gun to your head but ring up pretending to be your bank and there’s fraud detected and can you follow these steps to verify your identity and secure your account.
Okay but they can do that right now.
I remember the time when Macrumor comment section was full of opinions like "The EU is being unreasonable and that's why EU is so behind in tech" "Why not create your own operating system" blah blah.
How the table has turned.
Those comments are still plentiful on MacRumors.
Still, 'Why not create your own operating system'?
Terry a davis did and look what happened to him.
Linux??? KDE was German
Sailfish OS.
Pardon me if this is a basic question but surprised I couldn't find more details regarding it.
What prevents an end user to either buy a japanese vpn and use that to connect to the app store.
I doubt that a vpn running itself inside an ios phone itself would work out of the box but what about if its running at a router level or lets say I use a vpn on another phone and use it to create a hotspot to connect to in an ios phone.
Don't things like these basically allow these rules to effectively break the ios monopoly.
Or think about it this way, lets say I go to japan and install an third party app store and then go back to some other country, would the 3rd party app store still work?
I am also wondering about what mechanism can be used which can make a third party store work in the first place, I know of IOS jailbreaks so would it be similar to it, how would they detect that its in "japan"
Or would these work at a hardware level? That a phone sold in japan would have such features, if that would be the case, I would assume it would increase the values of such phones.
I would appreciate it if people could tell me more about what's the case and answer my questions.
If it’s like for other region-locked features, you’ll need a Japanese Apple account (formerly Apple ID), which likely means a Japanese payment method and/or billing address, and you need to set your iPhone region to Japan. Furthermore, whatever Apple uses for geolocation (it will include mobile cell and wifi metadata) needs to not indicate a location outside of Japan most of the time.
A VPN doesn’t cut it.
And if they don’t match? Let’s say all of those parmeters indicated a different country…
Then you don't get the option to install the third-party app store.
Here are people documenting what they had to do for this, in both cases it necessitated the use of Faraday cages:
https://downrightnifty.me/blog/2025/02/27/eu-features-outsid...
https://lagrangepoint.substack.com/p/airpods-hearing-aid-hac...
there's an entire daemon dedicated to making sure you're not trying to bypass apple's business model, using every phone sensor possible
just a VPN alone won't fool it
Yeah, they use (from highest to lowest weight) your last reported GPS location, the country codes of nearby cell towers, the country codes of nearby WiFi networks, and the origin country of your SIM/eSIM. Possibly more besides, but at least those.
Open a terminal on your Mac and type `man 8 countryd`. Apple documents the daemon for determining your country.
Is Apple really going to keep playing this game of gatekeeping until legislation forces them not to? I really don't understand how you could remain so stubborn as a company that a system of complex rules across regions is preferable to just making it open and getting with the times.
I've considered an iPhone due to the recent Google announcement w.r.t. code signing but it's still too walled off for me. They need to open up access to third party stores and third party browser engines.
EDIT: yes I understand that we live in a capitalist system that is maximizing profit. My argument is that long term they're going to lose this battle seeing as the EU and Japan have already forced them to play ball. There are two options: remain stagnant and collect app store rent as long as possible or learn to be competitive in this new environment.
> Is Apple really going to keep playing this game of gatekeeping until legislation forces them not to?
By this point it seems pretty clear that they will, at least while Tim Cook is in charge. Other higher ups, specifically Phil Schiller, knew this was a bad idea but were overruled.
https://www.macrumors.com/2025/02/25/apples-phil-schiller-co...
Yeah, the fragmentation that is caused by Apple's behaviour is insane.
You can set a different email client globally, but a different default Messages or Maps app? That only works in some regions. In-App payments? You can now basically do whatever you want in the US, in the EU you can opt-in into a different regime, in other regions it's staying the same but who knows for how long.
By fighting this everywhere they're basically losing control over the outcomes and will end up with lot's of different regulations everywhere. Instead of doing the sensible thing and opening up their platform before they're being forced to do so.
Four points:
1. Apple potentially loses giving ground to regulators before the regulators ask for something. They don't want to allow alternative app stores and then have a regulator say they are also not allowed to mandate royalties for digital good/service sales in their own store. Apple is likely nudging regulators to go a particular way, but is effectively trying to barter.
2. Likewise, individual regulatory bodies solving the issues they see in different ways has and will continue to create complexity in app developers, in some cases meaning their app needs different business models in different countries to take advantage of the individual regulated changes. That is a consequence of regulators pushing Apple to themselves have different business models to fund the App Store in different countries.
3. If Apple doesn't want a feature to be used or thinks the feature is actively harmful, they aren't going to encourage its use by making it available in jurisdictions where it isn't required.
4. Some of these features (such as default maps app) are semi-baked and without industry consensus, but rolled out because they were required for regulatory timelines. I can emphasize with not wanting to roll out broken features where you aren't being required to.
The ground is already lost. Apple can't prove that their monopoly is worthwhile, and none of their detractors are willing to renege. The "issues they see in different ways" ultimately boils down to one objectionable product (the App Store) that Apple is unwilling to part with.
Apple can fix this issue without excess complexity. They are the ones demanding fragmentation and disparity as a result, allowing alternative app storefronts has always been a one-size-fits-all solution.
> Is Apple really going to keep playing this game of gatekeeping until legislation forces them not to?
Is Apple going to kill the golden goose unless it is literally forced to? Of course not.
Apple, together with Google, get a cut of 15% to 30% of all mobile app revenue. They have the entire market captured. They will only give that up when they're forced to.
Google has allowed alternate app stores for a long time though. Just being the default is good enough to capture a lot of revenue.
They all will try to gatekeep as much as they can. Google's move made this pretty obvious. They don't need free market and open platform. This is something for some nerdy enthusiasts. Funny that all the new device that are being released lately, like Sidephone or Light Phone; they all do the same thing. And not only they lock you into their OSes, but they even restrict the software that you are allowed to use.
Tim Cook must go: he failed at preserving their gatekeeping, and failed at opening it in an honorable manner.
Presumably they did a cost/benefit analysis and think it is more profitable this way?
I mean, sure, but it's most likely a myopic analysis trying to keep earnings looking good for next quarter. My personal feeling is that, after seeing the winds shifting, you would figure out how to operate in an open garden and start pivoting now rather than resisting it at every corner.
Only in a quarter to quarter sense. I’ll never give them another cent. I’ve watched large numbers of people go from fans to haters in the last five years especially. I also think at just a fundamental technical level their moat is quickly disappearing.
Apple makes over $10B from App Store commissions in the US alone, why would they reduce their profits unless forced to do so?
For app stores specifically, I don't think people would get apps from other App Stores. Alternative App Stores have been possible on Android, some manufacturers even include their own store (Samsung), but only a tiny subset of users installs apps from another app store or from outside the app store.
For me personally, it is mostly an escape hatch for developers and users. It will keep Apple honest, because if they really mess up the platform, people have the possibility to go elsewhere.
I think the bigger risk for Apple is allowing other payment options within apps that are distributed through the App Store (which I believe is now allowed in the EU among other places)? I think the app store is very sticky, but a lot of people would pick another payment option if is ~30% cheaper.
Apple is also forced to allow alternate payment options in the USA as a result of the Epic lawsuit. The original ruling was fairly permissive about letting Apple set terms and collect fees, but the terms Apple set were so onerous and the fees so high that the judge determined them to be noncompliant and took away Apple's ability to do that.
Because doing so would have generated goodwill, which would have lead to a stronger brand and more money in the long term. Instead, they shot themselves in the foot and put themselves in a situation where the launch of a new product (Vision Pro) was an embarrassing and utter failure with lacklustre support from third-parties.
It is a shame that people want to believe that companies are or will be good. Or that they should even be given "human" expectations. Companies are not people and should not be afforded being treated as such. A companies function, especially if it is a publically-traded company is to continuously provide greater return for investors, so say the majority of prospectus. What we the people, regardless of country, need to start doing is holding the company heads to account, perhaps if the threat of execution (is China right here?) could "make" the company/people good? Something needs to be done before everything we have and "are" as a human will be, is a subscription to life.
> It is a shame that people want to believe that companies are or will be good. Or that they should even be given "human" expectations.
That’s not the argument at all. I don’t understand the point of your response, it has nothing to do with the points made in my comment. I’m not defending Apple, I’m doing the opposite.
Doubt they would have been considered “goodwill”. Investors would complain they are doing their fiscal responsibilities. Customers and companies would complain they didn’t do it soon enough and still didn’t do enough. And if people started having issues with their phones because of side loading they would not blame themselves they would blame Apple for allowing them to do so and potentially hurting the brand. Vision Pro as a test of hardware capabilities seems to be going as one would expect at the current price points. Once they release their first consumer focused glasses as an accessible price point, that will be the real test of the product category.
> Doubt they would have been considered “goodwill”.
Perhaps you haven’t been following Apple for long? There was definitely a period, not that long ago, where they had a lot of goodwill from third-party developers, especially indies, and that has steadily been eroded under Tim Cook.
They also took stances that were (or appeared to be) principled, which again placed them at a high degree of trust and goodwill (deserved or not isn’t the point, they had it) when compared to competitors.
> And if people started having issues with their phones because of side loading
I’m not talking about or suggesting side loading at all. That’s an entirely orthogonal matter.
> Vision Pro as a test of hardware capabilities seems to be going as one would expect at the current price points.
Vision Pro is not a “a test of hardware capabilities”. It’s not an SDK, it’s a product marketed and sold at regular people, it’s described by Apple as a product you can use for enterntainment and work, not an experiment. And it had essentially no adherence from companies and developers, there’s not even an official YouTube app, for a device where one of the major use cases is watching video.
You don't need goodwill when you have captured the market.
They haven’t captured every market (again, Vision Pro), and the ones they have they are losing power in.
Why would they want goodwill when they can run propaganda campaigns against this instead?
Tim Cook's most important customer is Wall St, granted that is every CEO these days.
The enshittification ceiling is pretty damn high but I get the intuitive sense the profit at all cost model's long term downsides are going to start showing up for dinner soon.
Goodwill and for-profit companies are inherently incompatible things.
Generating goodwill doesn’t mean that you’re a paragon of virtue, you don’t even have to be good, it just means people perceive you positively. It’s fine to think people shouldn’t view for-profit companies positively, but arguing that doesn’t happen or that the two are incompatible is detached from reality.
What incentive does Apple have to comply in advance? Every government wants to have their stamp on it, trying to build ahead of the specifications risks building something that is not compliant.
Even if alternative app stores are opened up, there are enough limitations that severely impede the device for me as is. You can't use a VPN and at the same time do service discovery on your local network, for instance. For some services, anyway.
> I've considered an iPhone due to the recent Google announcement w.r.t. code signing
You might want to get informed about the hurdles Apple puts in your way first.
Android will still be able to install apps via ADB, even if the worst rumors are true about the restriction that will be enforced. If Apple allowed installation via some command line utility, that would be a radical opening of the platform.
Is Apple really going to leave all that money on the table until obligated? No.
On the other hand if long ago they backed down and lowered fees and allowed more control, aside from the potential security and privacy concerns that could negatively affect the brand, companies would have just then wanted more. As Epic has said they think they should have to pay nothing for all that Apple provides. So not saying all Apple’s choices and timing were right or best, but giving up previously wouldn’t have prevented all of this but rather just lowered the bar and making it easier for companies and countries to make it easier to lower it even further.
> aside from the potential security and privacy concerns
I make apps both as an indie and during my day job. The App Store review doesn’t do anything to protect the privacy or security of iPhone users. Most of the review is focused on ensuring Apple doesn’t get sued and that you as a developer don’t try to advertise something Apple doesn’t like. The whole idea that the App Store is safer is a marketing thing.
Ok, what do you make of this then? https://support.apple.com/en-us/122712
While not perfect, they claim to do security checks and verify some privacy choices. So they do something at least.
As a consumer I can see value in Apple forcing itself in an arbiter role for app payments so they can step in when I have a conflict with an app developer.
All this is rehashed common sense - what you as a seller of software probably will do anyway to appear legitimate. No part of the review process stops someone from circumventing any of those rules - all you need is for the app to behave during review.
Every technical safeguard is part of the operating system anyway, so that’s what’s really protecting you and it will still protect you when you install an app from another source. Just like computers have worked since forever.
> As Epic has said they think they should have to pay nothing for all that Apple provides.
As they should be. iOS was already paid for when the user bought their device. Mandating a 30% cut on all in-app purchases is double-billing.
Tim Kulak[0] calls this "forcing Apple to give away its technology for free", which is asshole logic. In no sane world would a court consider application developers to be making a derivative work of the OS they port to, so the OS vendor has no legal entitlement to application developers' revenue. The only world in which this stupid 30% cut was even tolerated was, ironically for Epic, games development.
As for privacy and security concerns, I would like to note that Apple has very specific definitions of those words that only marginally interact with your own understanding. To be clear, if you were to modify an iOS app to, say, remove tracking code from it, Apple would consider that a security breach. Even though this is a common thing that we do in web browsers all the time. Because users have their hands tied on iOS in ways that they don't on macOS, they can't fight back against tracking on their phones like they can on their computers.
[0] Term used by the Soviet government to refer to "any rural landowner that didn't cooperate with their disastrous attempts at land collectivization". I'm using it here mainly because it almost-rhymes.
> As Epic has said they think they should have to pay nothing for all that Apple provides.
I agree with this assuming what Epic Games wants is to be able to distribute their software themselves without Apple being in the loop
Do you 'really not understand' that they only want to maximize profit?
Not only want, but this is what they must do in interest of shareholders.
Cigarette companies do this everywhere
And they’re just the most visible
Everything banned in the US is still offered as soon as you step across a border, every gross visual warning mandated in those countries is not implemented in the US
> They need to open up access to third party stores and third party browser engines.
Here in EU they did allow third party stores and all we got were shovelware sites with subscriptions. It added even more friction an shadiness to acquiring apps.
We need to sop pretending iOS third party stores are anything like what we envisioned them to be. They are not f-droid or anything even half as good. Apple complies with this impotent law because the law changes absolutely nothing for end user.
> Here in EU they did allow third party stores
Hardly. They did everything they could to make it completely pointless. Your apps still need to be blessed by apple and you still need to pay them. It's embarrassing the EU is allowing this sham.
Exactly. The law achieved nothing yet its being championed overseas as 'move to the right direction' and 'progress'.
All it did was embolden Google to start locking down as well.
The current system gives Apple a 30% cut of every transaction that happens on iOS. Did you really think they'd voluntarily give that up just to be nice?
There are end user benefits to apples approach too, due to better governance and control over what apps are available. Governments also have incentive to maximize their power and are not benevolent actors in this scheme.
No word on being able to turn off "transparency" (really translucent), as opposed to muting it. Until then, I'm staying on 18.
There has to be a catch. Apple would never give in without malicious compliance to the hilt.
Is there an update on the malicious compliance from Apple in the EU?
I don't really want multiple app stores all over my device. A world where if you want an application, you first need to install each developer's "store app" is a step backwards. Look at what happened on Windows. I can't just install Fortnite. No, I have to get the "Epic Games Store" and then use that to install and launch it. A lot of other games also have their own "launcher" now, too which is just a thinly veiled store that you have to launch before you run what you really want.
I just want to take the iOS equivalent of an EXE or APK, load it onto the phone, and be done with it. I don't want fucking stores all over the place.
This is technically possible in the EU (through web distribution[1] of Apps), but intentionally made impossible to actually use by Apple. They require the developer to have had an Apple Developer account for at least 2 years and at least one App with more than 1m annunal downloads in the App Store.
[1] https://developer.apple.com/support/web-distribution-eu/
> I can't just install Fortnite.
You couldn't install it at all on iOS for 4 years.
To your point, you were fine with that, you'll be fine with forgoing anything that's not in Apple's AppStore.
I'm not much of an iOS gamer, but I also wasn't a big fan of the corporate pissing match between the two companies. There was no technical reason Epic couldn't compile Fortnite for iOS--they just wanted to put their "store" in the way. Which is what I'm really against: I don't want crapware stores all over my device as a prerequisite for installing software.
No they didn't. As a matter of fact Fortnite has not only been put on the Epic Games Store on iOS, but they are also supporting it on Alt Store. They just disliked that Apple forbade them from using their own payment infrastructure to bypass their fees and policy.
Isn't this same as Fortnite windows situation?; windows allows exe but Epic still forces the store.
Sometimes you need to take a step backward to go forward. By 'going back' to allowing third party stores and apps, you have introduced competition, and realistically, one of them becomes the defacto one that is easy for both developers and users. On my android, I have lots of sideloaded apps that come from different sources, however since F-droid allows you to connect lots of 'stores' to it, I only have one app store app, as I have connected 5 app repositiories to F-droid. This is a huge win, because most of my apps come from F-droid, but there are those few that require different repos to get, as well a the few that I can install without a store at all, by just installing the APK I grabbed from the official site. Apple's store could allow these features, but since it undermines their anti-competitive practices, law has to come in to temporarily inconvenience you, so that your and everyone else's lives can be better. It'll just take some time though, because Apple goes out of their way to conform to new regulations as minimally as possible, to the point of completely missing the point of the regulation when possible.
Now to have it everywhere, not just in specific spaces or Apple approved “independent app stores”.
I hate this. If I wanted a race-to-the-bottom malware ecosystem, I’d buy Android.
This helps the tens-of-thousands fart app developers and ultimately hurts quality developers making privacy sensitive apps for well-heeled customers who gladly sign up for fat subscriptions if the value is there.
The people who want to prostrate themselves for tech giant "security" paternalism can still use the first-party app store. The people who don't want to give up freedom for security should have the choice not to do so.
It also helps the developers of apps that Apple can't or won't approve. Apps like ICEBlock could still work just fine using alternative app stores that have backbone.
Actual security / privacy person here. The iOS ecosystem is much much much worse than people currently think of it as. This is primarily due to adware SDKs and in-app browsers that Apple has done absolutely nothing to address.
And it's still better than Android in that regard...
The average person is literally never encountering malware on either platform.
This depends on if you count adware as malware, and where you draw the line of spyware.
For me personally, I think both the App Store and Play Store are mostly malware. Ironically, third party stores like f-droid have the least amount of malware.
I see someone really gulped down that Apple kool-aid.
Your life is absolutely untouched by having other store options. And privacy is maintained by the granularity of the permissions, the manual review process is generally a joke and it changes like the weather.
If your social network is only available on a store not respecting your privacy and it's normalized people install stuff from there it's a loss for you since you don't have the option for the app that's compliant with Apple's privacy rules. Either you give in to more privacy violations or you give up being able to speak to part of your social network easily.
A lot of crying to say "there will be another option beyond the first party store". If you don't want those apps, don't get them. Imposing your choices on everyone else is not the solution.
Helping tens of thousands and developers sounds like a good trade.
Don't worry, Google is making the opposite move to lock down Android, whereby now app developers have to get notarized and anyone who distributes apps Google doesn't like gets fucked.
Personally, every time I hear Apple fans talk about Android users "trying to turn their iPhone into Android because they bought the wrong device", I groan. Because over the last ten years, while Apple has more or less hasn't budged on their shitty security policy[0], Google has been stumbling head over heels trying to turn every Android into a shittier iPhone.
As for the "race to the bottom malware ecosystem", you don't need to sideload at all to get pwned on Android. That's enabled by Google themselves, because Google Play - what is supposed to be the vetted and secure place to obtain software - is absolutely chock full of scamware. If the app store is the "default", or only option, its business model doesn't actually punish the store for failing its users' trust.
In fact, while Google is demonstrably worse at every aspect running an app store, Apple's own store isn't much better. Sure, Apple can stringently review and deny app submissions from a new developer, but large established megacorporations get all sorts of special treatment on Apple devices. Think about how they made an example out of Tumblr, compared to how they manage Reddit, Twitter, or any Facebook-owned[1] app. Or how Apple blatantly violates their own ATT guidelines by not letting us turn off their own first-party tracking[2]. Or worse, how Roblox's core business model violates basically all the App Store rules and nobody at Apple seems to care, even though that app is basically a child predator's best friend. The iOS App Store is also a race-to-the-bottom malware ecosystem.
[0] To paraphrase, "Users can't be trusted not to fall for scams, and also they will rape developers, so we should have total control over their phones".
For the record, "rape developers" means "modify software in a way those developers don't like", which is "rape" in the same sense that your VCR is a home-invading rapist.
[1] It is always ethical to deadname corporations.
[2] In fact, this is so blatantly anti-competitive, the EU is mulling over - I shit ye not - forcing Apple to get rid of opt-in consent to level the playing field. Which itself sounds like a GDPR violation.