My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
That was a hardware/software thing as far as I remember. If it was using something like DirectSound it would adjust the audio independently. Other media players did the same thing.
This is not an issue at all, but when ever I come across something like it, I like to poke at the frontend in dev tools a bit. You can pass most levels with `setVolume(25)` in the web console, since that function is just sitting in the document object. That feels like the ultimate volume UI puzzle heh.
Finished the game. It was fun to play. I got stuck for a while on the opposite level where the display doesn't update, but was able to go through the rest just fine
When clicking on this topic, I had anticipated it to be about GTK 3.x's messed up sliders.
This was more fun, in a dystopian kind of way. I have sure encountered the rate-limited spinner and the self-resizing slider in real UIs.
Perhaps GTK's behaviour is on a level that I have not reached.
My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
That was a hardware/software thing as far as I remember. If it was using something like DirectSound it would adjust the audio independently. Other media players did the same thing.
This is not an issue at all, but when ever I come across something like it, I like to poke at the frontend in dev tools a bit. You can pass most levels with `setVolume(25)` in the web console, since that function is just sitting in the document object. That feels like the ultimate volume UI puzzle heh.
The worst volume control UI in the world (2017): https://news.ycombinator.com/item?id=27819384
...and, of course, there's really no need for a volume control in any app, since there's already a system volume...
Finished the game. It was fun to play. I got stuck for a while on the opposite level where the display doesn't update, but was able to go through the rest just fine
Got an error on Level 17, just a heads up.
Love the game, btw.
There are two types of volume slider I've encountered thus far, "too logarithmic", and "not logarithmic enough".
That's because one ear is logarithmic-based and the other is exponential-based. Which one differs per person.
Do you have a source, that seems unlikely at face value to me, though I've never gone and looked for perception studies myself.
I think they're joking, this is on a thread about silly volume control UX
It’s satire.
Always hard to tell.
Laughed out loud but gave up at level 5
Plenty of annoyance in here for sure. Looks like 17 cannot be finished on mobile though. Switching to desktop view resets progress.
Not sure how on desktop either, I've inspected the value and set it to 25 to no avail :P
Meanwhile, iPhone is still using this design https://xkcd.com/1884/
When clicking on this topic, I had anticipated it to be about GTK 3.x's messed up sliders.
This was more fun, in a dystopian kind of way. I have sure encountered the rate-limited spinner and the self-resizing slider in real UIs. Perhaps GTK's behaviour is on a level that I have not reached.