I saw this a while ago so it might not be totally related, but Sebastian Lague did a video on atmospheres for his planet generation experiment which was also very entertaining to watch [1].
There's something particularly entertaining on developing visuals and watching them come a reality — I hope at some point be able to experiment in this field.
For me the most amazing thing about Sebastian Lague is how the youtube algorithm can screw you up. He used to do millions of view on his videos, and now he barely makes half a million. Well it might also be because of covid, and everyone at home getting interesting in random stuff.
It's fantastic software that's been around for many years, and has exquisite attention to detail on this and many other topics; this article also reminded me of it!
I've thought before about trying to render skies on the web as a series of gradients overlaid on top of one another. I expect I could have had some level of success and gotten some mediocre results, but it would be nothing compared to what you've created.
Thank you so much for sharing this; it's inspirational, must have taken you a very long time to put together, and I'm blown away by your results.
I implemented Rayleigh and Mie scattering for a game engine once (my own, hobbyist thing). It was pretty crazy to see a quite good sunset/sunrise cycle from those alone. IIRC even the sun itself popped out of that somehow.
I was using XNA (Microsoft's C# gamedev platform) and following Riemer's excellent series of tutorials, which have been preserved here[0], but I don't see anything about scattering, I might have gotten that bit from somewhere else.
Oh these are gorgeous. And I’m partial to the kind of things that are based on physics models as opposed to the techniques based on graphics hacks (stacked gradients etc.).
I wonder how this relates to the Perez All-Weather and Preetham sky models. Not an expert about that but I managed to implement those in the past and it was quite a fun project!
I saw this a while ago so it might not be totally related, but Sebastian Lague did a video on atmospheres for his planet generation experiment which was also very entertaining to watch [1].
There's something particularly entertaining on developing visuals and watching them come a reality — I hope at some point be able to experiment in this field.
[1] https://www.youtube.com/watch?v=DxfEbulyFcY
For me the most amazing thing about Sebastian Lague is how the youtube algorithm can screw you up. He used to do millions of view on his videos, and now he barely makes half a million. Well it might also be because of covid, and everyone at home getting interesting in random stuff.
SpaceEngine is also known for putting quite some effort into this; highly recommended: https://www.youtube.com/watch?v=_4TjdVAbXks
https://spaceengine.org/
It's fantastic software that's been around for many years, and has exquisite attention to detail on this and many other topics; this article also reminded me of it!
This is absolutely fantastic.
I've thought before about trying to render skies on the web as a series of gradients overlaid on top of one another. I expect I could have had some level of success and gotten some mediocre results, but it would be nothing compared to what you've created.
Thank you so much for sharing this; it's inspirational, must have taken you a very long time to put together, and I'm blown away by your results.
I implemented Rayleigh and Mie scattering for a game engine once (my own, hobbyist thing). It was pretty crazy to see a quite good sunset/sunrise cycle from those alone. IIRC even the sun itself popped out of that somehow.
I was using XNA (Microsoft's C# gamedev platform) and following Riemer's excellent series of tutorials, which have been preserved here[0], but I don't see anything about scattering, I might have gotten that bit from somewhere else.
[0] https://github.com/SimonDarksideJ/XNAGameStudio/wiki/Riemers...
Oh these are gorgeous. And I’m partial to the kind of things that are based on physics models as opposed to the techniques based on graphics hacks (stacked gradients etc.).
Wow. This was quite a ride. I only understood maybe 5% - but I was massively impressed.
Same here. The visuals alone made it worth reading.
Absolutely. Could not agree more!
I wonder how this relates to the Perez All-Weather and Preetham sky models. Not an expert about that but I managed to implement those in the past and it was quite a fun project!
https://github.com/jscanvic/SkySim
Incredible personal website, great post. Super awesome content!
Agreed, this is a gorgeous blog. Makes me get the itch to redesign my own at some point (even though I've never been great at design).
Gem.
Flat earth version for comparison would be fun.