I've been running Windows 11 via Parallels on my MacBook Pro - with my primary purpose being to run SolidWorks. However, my secondary purpose was to run games from my Steam library. So many of my games don't run on the native Mac Steam, but will run on Windows. Yet when I run them on Windows, they're sometimes slow garbage. I'd like to be able to connect an external NVIDIA GPU to my MacBook and use it to run games through my Windows ARM. Maybe this will bring me one step closer?
Wine will just use the GPU capabilities of the Mac by mapping DirectX/3D calls to Metal. No need to keep any Windows installation, ever.
Also here we are running Amd64 (64 bit Intel, but I use Amd64 for the original architecture) games into ARM with the translation layer. It might have a performance penalty but most WIndows games are Amd64/i386 CPUs anyway.
The video link I gave to you it's a guide to setup Windows' Steam release under MacOS+Wine. Once it's installed you just click on the launcher and that's it, Intel PC Steam under your Mac.
Here you don't compile anything, just install them and that's it.
Altough the compiled Wine might give you a few FPS' more.
Also, the Rosetta related command/installation it's mandatory to translate x86 instructions to ARM.
I've been running Windows 11 via Parallels on my MacBook Pro - with my primary purpose being to run SolidWorks. However, my secondary purpose was to run games from my Steam library. So many of my games don't run on the native Mac Steam, but will run on Windows. Yet when I run them on Windows, they're sometimes slow garbage. I'd like to be able to connect an external NVIDIA GPU to my MacBook and use it to run games through my Windows ARM. Maybe this will bring me one step closer?
Unfortunately this seems to target the Surface RTX Spark dev boxes Microsoft is planning to release later this year and no other GPU’s.
Wine will just use the GPU capabilities of the Mac by mapping DirectX/3D calls to Metal. No need to keep any Windows installation, ever.
Also here we are running Amd64 (64 bit Intel, but I use Amd64 for the original architecture) games into ARM with the translation layer. It might have a performance penalty but most WIndows games are Amd64/i386 CPUs anyway.
The video link I gave to you it's a guide to setup Windows' Steam release under MacOS+Wine. Once it's installed you just click on the launcher and that's it, Intel PC Steam under your Mac.
Try a Wine port for Mac with Proton.
Such as https://github.com/Sikarugir-App/Sikarugir
Steps to compile it by hand (if you want a bit more of performance):
Install homebrew
Then, run this commands in the terminal to build and install Wine: Guide to run windows games under Wine with the Sikarugir wrapper/build.http://www.youtube.com/watch?v=pCgYxRPIqjE&t=23s
Here you don't compile anything, just install them and that's it. Altough the compiled Wine might give you a few FPS' more. Also, the Rosetta related command/installation it's mandatory to translate x86 instructions to ARM.