I have fond memories of using it for PIC16 as a teenager, ~25 years ago. It was a huge step up from writing assembly. My parents bought me a Microchip PICSTART Plus, but refused to pay for a Hitech-C compiler license. :)
The PIC compiler options were never standards compliant up until around when Microchip purchased AVR. There are great chips now that have free gcc support, reasonable power draw, and 32bit float support (ATSAM3X8E current prices are not worth it in many cases.)
PIC does still have a few key use-cases, but most people will hit the stack depth limits pretty quickly in C. A pic12 Assembly project is fun, but the limitations cut deep these days.
STM32/ESP32/RP2350 or nRF for low power stuff are far less effort these days, and give much better value. =3
ESP32 and RP2350 have pretty crap or nearly non-existent analog. I don't think they even come with a comparator, let alone rarer analog parts like a DAC.
If you need a DAC, Comparator, ADC, and a couple of logic gates, its hard to beat an AVR DD (4x arbitrary gates called CCL. 1x DAC. Differential SAC ADC. I believe 2x Comparators and multiple "internal DACs" so you don' have to spend your 1x external DAC on internal parts). Also 1.8V to 5.5V support, as well as dual-power supply support (PortC is run off a 2nd power supply, but all the logic is compatible. This means PortC can run at 5V while everything else runs at 1.8V, or vice versa, making the AVR DD also a built-in level shifter)
Microchip XC compiler has support for those. They recently dropped the licensing requirement, so while it's not FOSS, it's freeware now, without limits.
I used sdcc for an 8051 based commercial project a while back. I seem to remember spending more time reading the assembly to figure out workarounds for the compiler than actually writing C code!
Whereas sdcc works brilliantly for z80 lineage processors. I wrote quite a lot of C for Gameboy recently and didn't find a single compiler bug in sdcc which revised my opinion of it upwards greatly.
Slightly larger switch() statement and you'll run into peephole optimizer just eating away at jump target instructions without telling the jumper to adapt the destination address for the case. Of course the result is completely random code execution. Things like that. :)
But I wrote non-trivial code with sdcc regardless. My favorite 8051 targets are FX2LP USB boards from aliexpress. :)
when you have large code, bugs will find you. for example two uint16 vars globally declared one after another. adding them together to each other will produce an access to garbage memory after 5-6 additions. dumb code but a simple repro. i ran into its bug when working on eInk price tags a while back.
As a student, 20 years ago, I felt like I was going crazy when using SDCC for pic16. Being new to microcontrollers and C, SDCC seemed cursed - even simple 'blink LED' test cases pseudo-randomly worked or didn't. It turned out that the compiler optimized away some 'empty' loops a little bit too aggressively without realizing that these loops were setting output pins. These bugs have long been fixed but still live on in my long-term memory.
I still run across this to this day with GCC and Cortex-M code. The optimizer will occasionally decide to blow away loops that are clearly doing something.
What a coincidence, just yesterday I asked an LLM to generate a C compiler for the 8051 because SDCC's output was not optimized.
Within an 1.5 hour it was correctly compiling my project at 60% of the size of what SDCC generates.
One or 2 quota refreshes later it passed the SDCC test suite and optimized soft floats.
I assume you're running that test suite using a 3rd party 8051 emulator to avoid the potential for common-mode errors in both your compiler and emulator resulting in false confidence the compiler's correctness?
> two simulators used for testing, sim51 (a plain 8051) and minitel_sim
I have started to notice that programming with an LLM it seems to make little difference if I get it to write the entire program in assembly language rather than c.
I have fond memories of using it for PIC16 as a teenager, ~25 years ago. It was a huge step up from writing assembly. My parents bought me a Microchip PICSTART Plus, but refused to pay for a Hitech-C compiler license. :)
SDCC has been a nice resource for a variety of MCUs. I wish it had support for some of the 8-bit PIC chips like the PIC10 and PIC12... maybe one day!
If it has not to be SDCC, Mikroe compilers have support for them across C, BASIC and Pascal compilers, if I am not mistaken.
The PIC compiler options were never standards compliant up until around when Microchip purchased AVR. There are great chips now that have free gcc support, reasonable power draw, and 32bit float support (ATSAM3X8E current prices are not worth it in many cases.)
PIC does still have a few key use-cases, but most people will hit the stack depth limits pretty quickly in C. A pic12 Assembly project is fun, but the limitations cut deep these days.
STM32/ESP32/RP2350 or nRF for low power stuff are far less effort these days, and give much better value. =3
ESP32 and RP2350 have pretty crap or nearly non-existent analog. I don't think they even come with a comparator, let alone rarer analog parts like a DAC.
If you need a DAC, Comparator, ADC, and a couple of logic gates, its hard to beat an AVR DD (4x arbitrary gates called CCL. 1x DAC. Differential SAC ADC. I believe 2x Comparators and multiple "internal DACs" so you don' have to spend your 1x external DAC on internal parts). Also 1.8V to 5.5V support, as well as dual-power supply support (PortC is run off a 2nd power supply, but all the logic is compatible. This means PortC can run at 5V while everything else runs at 1.8V, or vice versa, making the AVR DD also a built-in level shifter)
Microchip XC compiler has support for those. They recently dropped the licensing requirement, so while it's not FOSS, it's freeware now, without limits.
SDCC has the best OSS 8051 compiler. It is buggy as hell, but it is free. Sometimes that is good enough.
I used sdcc for an 8051 based commercial project a while back. I seem to remember spending more time reading the assembly to figure out workarounds for the compiler than actually writing C code!
Whereas sdcc works brilliantly for z80 lineage processors. I wrote quite a lot of C for Gameboy recently and didn't find a single compiler bug in sdcc which revised my opinion of it upwards greatly.
I used it for some toy projects never ran into "bugs" as in this is just broken, but it's quirky for sure.
Slightly larger switch() statement and you'll run into peephole optimizer just eating away at jump target instructions without telling the jumper to adapt the destination address for the case. Of course the result is completely random code execution. Things like that. :)
But I wrote non-trivial code with sdcc regardless. My favorite 8051 targets are FX2LP USB boards from aliexpress. :)
when you have large code, bugs will find you. for example two uint16 vars globally declared one after another. adding them together to each other will produce an access to garbage memory after 5-6 additions. dumb code but a simple repro. i ran into its bug when working on eInk price tags a while back.
As a student, 20 years ago, I felt like I was going crazy when using SDCC for pic16. Being new to microcontrollers and C, SDCC seemed cursed - even simple 'blink LED' test cases pseudo-randomly worked or didn't. It turned out that the compiler optimized away some 'empty' loops a little bit too aggressively without realizing that these loops were setting output pins. These bugs have long been fixed but still live on in my long-term memory.
> that the compiler optimized away some 'empty' loops a little bit too aggressively without realizing that these loops were setting output pins.
Doesn't sounds like a bug in the compiler, sounds more like `volatile` was not used (unless, of course, `volatile` was not being honoured).
I still run across this to this day with GCC and Cortex-M code. The optimizer will occasionally decide to blow away loops that are clearly doing something.
Please file a bug report, if you haven't done so.
What a coincidence, just yesterday I asked an LLM to generate a C compiler for the 8051 because SDCC's output was not optimized. Within an 1.5 hour it was correctly compiling my project at 60% of the size of what SDCC generates. One or 2 quota refreshes later it passed the SDCC test suite and optimized soft floats.
https://github.com/jyaif/cc51
I assume you're running that test suite using a 3rd party 8051 emulator to avoid the potential for common-mode errors in both your compiler and emulator resulting in false confidence the compiler's correctness?
> two simulators used for testing, sim51 (a plain 8051) and minitel_sim
Narrator: No, he was not.
"it runs on my device" is my criteria of success here
TIL about Dallas Semiconductor from this page.
Love Silicon Prairie lore.
Has worked well enough for me on 8051 and stm8
I use SDCC for 8051.
I have started to notice that programming with an LLM it seems to make little difference if I get it to write the entire program in assembly language rather than c.